Image via Hasbro
When thinking about Fantasy as a genre, many different elements come to mind. Dragons, wizards, dangerous enemies, and treasures draw fantasy fans in like a moth to light. Talisman 5th Edition captures everything that makes these stories great and places them in front of table-toppers as a playable adventure.
Talisman 5th Edition is an updated version of the well-loved game from the 1980s. The latest iteration takes mechanics from previous editions, updating them for the newest generation of players. These changes create an accessible and exciting game that will keep gamers enraptured for hours.
Key Details
- Publisher: Avalon Hill/Hasbro
- Where to Buy: Hasbro Website/Amazon
- Price: $59.99
- Time to Play: 4-6 Hours
- Number of Players: 2-6
- Review Copy Provided: Yes
An Intimidating Start With Surprisingly Understandable Rules

When first taking the lid of the box, Talisman 5th Edition can look like a daunting process. Stacks of cards, piles of tokens, and a game board the size of a dining table can feel intimidating – especially if you are new to Talisman like I am.
I am always a little nervous about starting big board games with tabletop elements, but the guidebook for Talisman offered a line of excellent advice: Get started and read the rules as you go. This was the best direction we could have been given, as my collection of freshly minted Talisman adventurers began puzzling out the rules.
Within just a few rounds, the steps for a turn became a seamless sequence of dice rolls and decision-making. We began exploring encounters and taking risks, and I couldn’t help but compare the process to D&D. The game board and adventure cards act as your DM, and the players on the board create unpredictable pitfalls and situations that elevate the experience.
Within an hour, it felt as if we’d been playing the game for years, and we’d all fallen deeply into our journey to the center of the board.
Talisman 5th Edition Challenges Your Imagination

Players encounter several elements that affect gameplay in Talisman 5th Edition. Every character card has a preset morality alignment. This can be changed if desired or played as printed.
Additionally, every character has different benefits and restrictions, as well as different stats for Life, Strength, and Craft. For example, I played the thief in one of our sessions and had a high amount of Craft (the intelligence stat for Talisman), but low Strength. Because of this, I had to spend additional time building up Life from adventure cards and other opportunities before I could risk crossing the water to the next zone of the board.
Every character challenges players to think creatively about their journey towards the dragon. If you move too quickly through the zones, you won’t have the gear and stats required to survive. Take too long and important opportunities can be missed as other players outpace you. It’s a careful balance of preparation and clever initiative.
Additionally, adventure cards can temporarily and permanently alter areas of the board in every zone. A plains tile can become the home of a Hermit or Witch, preventing players from accessing the ability to draw new cards when stopped on the spot. Alternatively, tiles can be transformed into springs that offer those visiting extra Life and Craft.
These cards transform the board, and no two playthroughs will be the same. This prevents repetitive strategy from becoming a problem and enables players to have unique experiences no matter how many times they play through to the final battle.
Updated Rules Create a More Balanced Style of Gameplay

For those returning to Talisman from previous editions, there have been a few evolutions. One of the most notable lies with the Fate tiles.
These special tiles are limited and offer players the option to reroll if they are unhappy with their results, or move freely up to six tiles in either direction without rolling for movement. The ability to move at will is a new addition – and one that can completely transform a player’s situation if they have Fate tokens on hand.
For example, a player can horde their Fate tokens until a spring for Life or Craft is put down, and then spend their Fate tokens to repeatedly return and collect all the allotted resources for the tile.
Another adventurer might choose to use Fate tokens to get to a city or market tile, allowing them to trade excess items for gold needed to cross the water toward the inside of the board. These tiles allow you to exert will on the direction of the game, and these instances can completely alter the progression of gameplay.
Another change to note is that players are no longer required to randomly select a character card when setting up the game. The selection of specific abilities adds a level of intention to the game and creates crafty players who are attached to their choices. It also ensures that no one is stuck with a character they don’t enjoy playing.
Final Score: 8.5/10
Talisman 5th Edition is perfect for fans of complex and unique board games. It is a fantastic choice for fans of D&D who want something smaller and less complicated than a mini-campaign and will encourage the same type of engagement and creativity.
While Talisman 5th Edition may not be the best pick for casual board game enthusiasts, or for those who prefer shorter, less involved options, it is an excellent game that is sure to delight those who like complex and involved systems. It’s not nearly as intimidating as it looks to get a game going, and once you start, you won’t ever want to stop.
**A physical review copy of Talisman 5th Edition was provided to Bonus Action for the purpose of this review**
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