Image via Spencer Campbell
If I told you that you could have your deep TTRPG game with friends every week, but that you could also get your looter shooter fix without playing anything else all week, you’d think I was mad. I get it, I sound mad just writing it. But Loot is a TRPG that does exactly that, and it sounds fantastic.
Using the LUMEN 2.0 game system, Loot requires 2-5 players and a game master. It’s got a rich narrative you can explore, but the meat of combat and the game’s most appealing system, looting, is restricted to short, punchy bouts in the nearby dungeon.
Loot Your Way, Loot Every Day
Loot is set in a world that was once ruled by a Lich Overlord who was toppled by the people. His city was torn down, and all the loot is still inside that city. That’s where you come in. As a party, you’ve got to pick up jobs for the various factions in the local town and head into the ruins to adventure, tackling monsters and other enemies before claiming a tonne of loot.
Loot is an incredibly important part of Loot because your character is defined by it. The loot cards you equip make your character, and while you can pick their personality, their skills, armor, and weapons are all decided by the items you collect from the cold, dead hands of your defeated enemies.
After completing a run in the dungeon, you emerge and split the loot between your party. You can then chat with people in the town again, pick up another quest, and head out. The game is built so that no one loot table is ever the same, and your party can specialize with one particular faction to really double down on a specific type of loot that they’re after.

What makes the game more appealing to me as someone who hasn’t played too many games of Dungeons & Dragons is that it’s diceless and fast-paced. You don’t roll for your actions, but you do have attacks that are instant with no cooldown, and more powerful ones that take a turn to recharge.
There are enough drawbacks to certain skills in combat that you don’t feel overpowered. The idea is that you’ll take on more challenging quests after every dungeon run, meaning you’re constantly chasing better and better loot.
The game was created by Spencer Campbell and, at the time of writing, is looking for funding on Kickstarter. You should definitely check out the page, if for nothing else other than looking at the gloriously yellow book you get for backing it.
There are some great rewards on offer, including the ability to shape loot and a faction. But really, it would just be lovely if this TTRPG could be brought into existence and played by a few more people. I think it makes TTRPGs more accessible through simplifying a handful of mecanics, and I’d love to see it in my local game store. The Kickstarter campaign will end on October 8, 2024, so be sure to pledge before then.
Before you go
Thank you so much for checking out this article about Loot. We adore TTPRGs here at Bonus Action, as you can probably tell from our extensive tabletop game coverage.
You might also have noticed a few ads here and there. We don’t want to use them, but we have to right now to keep the lights on. If you want to help us in our journey towards going ad-free, consider signing up as a free or paid Patreon member and get a little bonus for your action.
Discover more from Bonus Action
Subscribe to get the latest posts sent to your email.

