With dozens of Nokturna cards and no obvious way to combine them, building a deck that actually wins is not an easy job in Moonlight Peaks. You shuffle, you hope, and… you lose to a pile of vampires. These three decks skip the trial and error, so you can stop tinkering and start winning.
Nocturna decks come in all shapes and sizes, from trick-heavy decks to options that sport high score cards for a bulldozer win. However, getting a deck that has the best overall skills and strategies to take on even the most skilled NPCs can be a challenge. To help with this, we’ve compiled a few of our favorite card lists.
Best Nocturna Deck Builds

Below are our best builds for Nocturna in Moonlight Peaks. While playstyle may alter how these decks are used, success rates with both builds were solid.
Deck 1: Plant Overload (20 cards, 25 points)
![]() Greenhouse ×2 | ![]() Watering Can ×2 | ![]() Gobbler ×2 | ![]() Fertilizer ×1 |
![]() Mysterious Seeds ×1 | ![]() Roses ×2 | ![]() Sage ×2 | ![]() Willow Tree ×2 |
![]() Glowglammer ×2 | ![]() Nightshade ×2 | ![]() Luck Potion ×1 | ![]() Almanac ×1 |
This deck turns cheap 0-1 point Plants into round-winning bombs. Greenhouse and Gobbler both trigger the moment you play a Plant, stacking +2 and +1 respectively, while Watering Can quietly buffs every Plant already on the board. Fertilizer and Mysterious Seeds dig for more Plants to fuel the engine, and Luck Potion doubles whatever’s already been pumped up for a finishing blow.
On paper the deck’s raw point total is a modest 25, and that number is deliberately misleading. The real value comes from watching a 1-point Rose grow into a 6+ point threat by the time the round ends. One warning: an opposing Scythe wipes all your Persist stacking in a single card, so play around it.
Deck 2: Werewolf Tribal Aggro (20 cards, 45 points)
![]() Full Moon ×2 | ![]() Alpha Wolf ×2 | ![]() Gravedigger ×1 | ![]() Wolf Pack ×1 |
![]() Howling Wolf ×1 | ![]() Omega Wolf ×2 | ![]() Werecub ×2 | ![]() Werewolf ×2 |
![]() Lone Wolf ×2 | ![]() Wolf Form ×1 | ![]() Loyal Wolf ×1 | ![]() Silver Dagger ×1 |
![]() Time Loop ×1 | ![]() Almanac ×1 |
This deck goes wide fast and lets Alpha Wolf do the scaling. Full Moon refills your hand every time a Werewolf hits the board, keeping the pressure constant, while Alpha Wolf gets stronger with every packmate already in play.
Gravedigger and Wolf Pack pull extra bodies back from your discard and hand to keep the board full. A lean, cheap curve means you can flood the field early, and Loyal Wolf sticks around round after round instead of disappearing. Silver Dagger is strong tempo tech too, slapping every opposing Vampire and Werewolf with -2 to swing a close board in your favor.
Deck 3: Vampire Flip Control (20 cards, 52 points)
![]() Death ×1 | ![]() Nightfall ×2 | ![]() Red Jester ×2 | ![]() Blood Prince ×2 |
![]() Vampire Lord ×1 | ![]() Royal Vampire ×1 | ![]() Scarlet Count ×1 | ![]() Scholar ×1 |
![]() Sangromancer ×1 | ![]() Scythe ×1 | ![]() Time Loop ×1 | ![]() Sleeping Vampire ×2 |
![]() Batling ×2 | ![]() Waltzing Vampires ×2 |
This deck wins by taking away the opponent’s board, not just building its own. Death (a free 0-point card) wipes every small threat worth 3 or less, though watch out, it flips your own low vampires like Sleeping Vampire and Batling too. Nightfall handles the opposite end, flipping anything worth 8 or more, while Red Jester and Blood Prince mop up whatever’s left in the middle.
Once the board’s cleared, big finishers like Royal Vampire and Scarlet Count close things out, and Vampire Lord turns your own top card into a real threat. Scythe strips away any Persist shenanigans your opponent’s counting on. It’s slower, but very hard to out-stat.
Still here? Good.
That means the guide did its job! If you’d like to see more of them (and get first crack at what’s next) our Patreon’s the place.
Discover more from Bonus Action
Subscribe to get the latest posts sent to your email.





































