You might think you can just kick back, hit the gas, and soak in the sights of Cigalo from your cozy caravan. But spoiler alert: pretty soon, you’ll hit a locked door or a biometrics scan that’ll laugh in your face in Caravan SandWitch.
Meanwhile, Sauge’s got a serious to-do list. Going off the grid to find your missing sister is not exactly a walk in the park. Expect plenty of tool unlocking, signal jammer smashing, and Teto hunting. But don’t worry; this guide’s got your back with step-by-step help.
Table of contents
- All Chapter 1 main and side quests
- All Chapter 2 main and side quests
- All Chapter 3 main and side quests
- All Chapter 4 main and side quests
- How to complete The first receptacle
- How to complete Community meeting
- How to complete Salvage duty!
- How to complete Recruiting study assistant! Part 3
- How to complete A Gift from the Nomads!
- How to complete F******* delivery service
- How to Complete Say Goodbye
- How to complete Recruiting Study Assistant! Part 4
- Chapter 5 and Chapter 6 Main and Side Quests
- All Signal Jammer Locations and How to Smash Them
All Chapter 1 main and side quests
Main Quest: Signal lost!
How to complete Signal Lost

Signal lost! is the first main quest you get in Caravan SandWitch.
After reuniting with your childhood friends and neighbors in Estello Village and using the Un-Jammer for the first time, Nèfle asks you to gather the necessary components to build an antenna for your caravan. With it, you’ll be able to scan, spot, and smash up all remaining signal jammers in Cigalo.
To craft the antenna, approach the device with the yellow hologram in Estello Village’s garage. You’ll need 13 Common Components and 6 Uncommon Components to get this tool. You can easily find them scattered in the Hydropost and the Maritime Receiver. Where there are abandoned robots, vehicles, or consoles, there are components.
Before completing this main quest and crafting the antenna, make sure you complete It’s time for some drinks!
Timed: It’s time for some drinks!
How to complete It’s time for some drinks!

You didn’t control Sauge for the last six years, but she kind of ghosted everyone in town. Still, they’re nice enough to hold a little get-together to welcome her back, even if you have to gather the food for the event.
Climb the stairs in front of the garage and speak with Yucca to start this mission. Then, you’re asked to speak with Clementine, Safran, and Olivier while Yucca preps the table. Here’s where you can find them:
Bring the food back to Yucca to start the get-together. Then, speak with each guest to complete this quest and get your rewards: 3 Common Components and 2 Uncommon Components.
This is one of Caravan Sandwitch‘s timed quests, so make sure it’s completed before you craft the antenna.
FOOD!
How to complete FOOD

Food! indeed. Curry is a simple man, he just wants to have a mukbang. You’re in charge of bringing him 10 triangle sandwiches, 10 snack bars, and 10 Wild Common Mallows.
- You can find Wild Common Mallows in the greener areas of Cigalo. These magenta flowers are mostly visible when you go off the beaten path.
- Triangle Sandwiches and Snack Bars are usually lying around on desks or even on the floor of ruins.
Just so you know, this quest isn’t Chapter 1 specific. You can complete this at any point of Caravan SandWitch.
Cuddly toys
All Cuddly toys locations

Though it’s not part of a specific quest, you can collect six cuddly toys in Caravan Sandwitch and bring them to Abricot, Olivier and Clementine’s baby in Estello Village. Here’s where you can find each:
All Chapter 2 main and side quests
Main Quest: The Labotech Jammer
How to complete the Labotech Jammer

To complete the Labotech Jammer in Caravan SandWitch, you’ll need to destroy the Signal Jammer in the Labotech and craft the Grapple Hook.
The Labotech is a facility in the southwest corner of the map. You can’t see it yet, but head out into the desert and make your way in that direction until you get the “New Zone: Labotech screen.” Then, follow these steps:
Head back to Estello Village and speak with Nèfle. All that’s left is to craft the Grapple Hook, which requires 41 Common Components, 21 Uncommon Components, and 11 Rare Components. It’s unlikely you’ll have this in your inventory as soon as you start Chapter 2, so you might want to dive into some side quests first.
When you’re ready, Nèfle will show you how to use the Grapple Hook and the simulation. Crafting this tool will automatically fail all the timed quests in your quest log, so make sure those are cleared before making it.
Timed: My tomatoes are in danger!
How to complete My tomatoes are in danger!

To help Rose with her tomatoes, you must complete a hidden side quest in the nearby Hydropost. As a reward, you get an item called D-RINK, which is exactly the kind of irrigation system Rose needs for her garden. Here’s a step-by-step breakdown of how to get there:
Take this device to Rose to complete this quest and get 10 Common Components, 3 Uncommon Components, and 2 Rare Components.
Timed: A Water Problem?
How to complete A Water Problem?

Clementine needs your help to fix the pump providing water for Estello. Well, to be fair she just needs your caravan.
Drive Clementine to the Village Spring near the Croaking Forest’s entrance. Here, all you have to do is climb up the ladder and interact with the console to help her out.

At one point in the conversation, she’ll ask if you think she, Olivier, and Abricot should move to Space City. With the progress I’ve made in the game, I can’t tell if this has any consequence or not, but I’ll update this to let you know. I chose the second option.
Once everything is fixed, take Clementine back to Estello Village, but make sure to do the little detour to chat with her before. As a reward for completing this quest, you get 14 Common Components, 4 Uncommon Components, and 1 Rare Component.
Recruiting study assistant! Part 1
How to complete Recruiting study assistant! Part 1

There is one Reinato you haven’t met yet: Hyla. Hyla’s concerned with uncovering the truth hiding in Cigalo’s ruins. This is a multi-step quest and you can only do the first and second part in Chapter 2.
To get started, head to the Satellite Tower, speak with Hyla, and follow these steps:
Just so you know, this quest isn’t Chapter 2 specific. You can complete this at any point of Caravan SandWitch.
Cave Closed
How to complete Cave Closed

In Cave Closed, you get to know a bit more about the Reinatos, your oversized frog neighbors. From what you can see, their cave looks magical, but Fuscus has decided to close it because of the Jammers.

If you’re having trouble reaching the cave’s entrance, it’s probably because you’re trying to get in through the door next to the Village Spring (where you went with Clementine to fix the pump). You can’t open this door just yet, so follow the main road north and follow the right curve to find an alternative way into Reinato’s pond.


To complete Cave Closed in Caravan SandWitch, you’ll need to smash the Signal Jammer southeast of the Croaking Forest. To reach it, drive toward the south border of the circle marked on the map. There’s an uphill slope and a wooden ramp. You’ll find the Signal Jammer on top of the mountain. If you need extra clues, check out the Signal Jammer section below.
Let Fuscus know you’ve cleared the jammed signal, and he’ll let you into the cave.
Tetos on the run
All Teto Mushroom locations

Fuscus forgot to close the Cave door after you walked in and all the Tetos have escaped. Now it’s up to you to find them, put them back in the Teto Jar, and bring them back to safety. While the Tetos’ locations are marked on the map, you’ll have to feed them a Mushroom to lure them inside the jar.

That’s where the Mycelium converter comes in: Use your caravan’s scanner to see the Mycelium, a huge mushroom sprouting roots where the smaller mushrooms should be. If you follow the roots, they’ll lead you to one of the mushrooms you need to lure the Tetos.
You can also just spot the mushrooms because they’re surrounded by other glowing mushrooms. For each cluster of glowing mushrooms, you can get one regular mushroom to lure one Teto.
Here’s a table with all Teto Mushroom locations in Caravan SandWitch:
| Map | Location |
|---|---|
![]() | Outside of the Croaking Forest |
![]() | Outside of Estello Village |
![]() | Under the Geopen Quarry |
![]() | West of the Labotech |
![]() | Under the Aqueduct |
![]() | East of the Refuge |
Just so you know, this quest isn’t Chapter 2 specific. You can complete this at any point of Caravan SandWitch.
The great investigation!
All Strange Items for Rana locations

Rana’s up to investigate the odd items that are scattered all over Cigalo in Caravan Sandwitch.
When you spot one, bring them to Rana inside the cave in the Croaking Forest and he’ll adorn a mannequin with them – but he has some weird ideas as to where each item goes. If you want, you can correct him and he’ll do as you say, though he won’t be super happy about it.
Here are some strange items we’ve already found and where you can locate them:
| Item | Item name | Item location | Item on world |
|---|---|---|---|
![]() | Scarf | Hydropost | ![]() |
![]() | Strange device | Maintenance Passage | ![]() |
![]() | Camera | LogistiPost | ![]() |
![]() | Strange remote control | Satellite Watchtower | ![]() |
![]() | Hat with symbol | Labotech | ![]() |
Just so you know, this quest isn’t Chapter 2 specific. You can complete this at any point of the game.
All Chapter 3 main and side quests
Main Quest: Aqueduct!
How to complete Mission: Aqueduct!
The objective of this quest in Caravan Sandwitch is to destroy all the signal jammers in the Aqueduct.


Head to the Refuge, which is near the southwest of Cigalo desert, just south of Mistral Comb. To break the Signal Jammer, pull the Fragile Door on the right side of the building next t the Refuge. Then, climb the ladder inside and hug the left wall to find the signal.




The other large building nearby the Refuge is the Aqueduct, but we must destroy another Signal Jammer before we head there. Southwest of the Aqueduct, though, you’ll spot a smaller building in the distance.
Head in that direction and activate the console on the outside. Then, drive to the entrance and pull the Fragile Door with your caravan. Here, climb the crates to reach the Signal Jammer.



When you’re ready to progress to the next chapter, speak with Nèfle back at the garage. They’ll ask you to drive them to the Aqueduct and activate all the computers so you can enter a simulation and grab the Relay Codes.
When you’re back in the real world, climb the crates next to the windows on the left side. Make sure to activate the console on the right side for future visits. Then, activate the left side antenna and return to Nèfle to begin chapter 4.
Timed: I’m Okay!, The farms will soon be empty! and Treasure Hunt
How to complete The farms will soon be empty!

After passing out near the entrance to Estello Village, your dad has finally recovered. Go to the cafe to check on him and learn about Estello’s dire need for seeds and how the Nomads can help.

Head to the area with the nomads on the map, speak with them and help them by pulling the Fragile Door with your caravan’s grapple hook and giving them access to the building.

Next, speak with Orgeat, the nomad in orange and yellow clothing, and agree to help them find water purifiers. Use your caravan’s Grapple Hook to pull the Fragile Doors of the containers. You’ll find the water purifiers in a container near the hangar on the left.
After an awkward conversation, a drive back home, and tearing some posters, check in with your dad in Estello Village to complete this quest.
Timed: SOS Inconsolable Baby
How to complete SOS Inconsolable Baby

During a family beach day, Abricot lost their digital rattle. If you could help Olivier get it back, I’m sure he’d thank you for getting him a couple extra hours of sleep.


To find the Rattle in Caravan Sandwitch, head to the Calanque Coves near Rose’s house and follow the shore until you spot a rock inInconsolable shallow waters. Look at its right side to spot the Rattle. Bring it back to the family to complete SOS Incosolable Baby.
Recruiting study assistant! Part 2
How to complete Recruiting study assistant! Part 2

To complete the second part of Recruiting study assistant, head to the Labotech on the southwest corner of the map.
All Chapter 4 main and side quests
Main Quest: The first receptacle
How to complete The first receptacle

To start the first receptacle in Caravan SandWitch, you must craft the Pullet with 25 Common Components, 54 Uncommon Components, 23 Rare Components, and 10 Exquisite Components. Just make sure you’ve completed Community meeting and Salvage duty! before doing so.

Then, you’ve got to make sure the beam from the Aqueduct can reach the Satellite Tower. To do so, you’ve got to reach the top of the tower in the Refuge and activate all the consoles to power up the antenna on top of it. You can check how to do so in the “Say Goodbye” side quest below.



Once the beam reaches the Satellite Tower’s big receptacle, head there and hack the entrance to break into the Refuge Cellars. Here, climb the stairs on the right side and power up the door to run into Nèfle. Use this portal to begin the simulation puzzle and follow these steps:
Back at Estello Village, you have one more upgrade to get, but make sure every timed side quest is complete before you do. You’ll need 27 Common Components, 23 Uncommon Components, 27 Rare Components, and 19 Exquisite Components.
Timed: Community meeting
How to complete Community meeting

Living on a planet estranged from Space City has its upsides and downsides. To continue to survive, the community has decided to enlist the help of the robots at the Refuge. First, have a conversation with some of the villagers in Estello’s cafe.



Then, head to Refuge to meet the robots there. To reach them, you’ll need to hack the platform at the entrance and park your car there. Then, climb the ladder on the right side of the floor to reach the roof of the Refuge.

The robots agree to give you their on-board computer to help, but in exchange, you must retrieve the forgotten consciousnesses of other robots all over Cigalo. For now, though, just grab the blue and white computer near Lamarrr and head back to the Nomad camp.
Timed: Salvage duty!
How to complete Salvage duty!

In Salvage duty, you set out to a nearby ruin with Baie: the Wind Turbine Transformer. You’ll do a couple of detours to sightsee before getting there, but once that’s out of the way, here’s what you should do:
Recruiting study assistant! Part 3
How to complete Recruiting study assistant! Part 3

To complete Recruiting study assistant, head to the H-819 Docks and follow these steps:
Don’t worry, we’ll come back to solve the remaining puzzles when we’ve got the pulley. For now, report back to Hyla.
Timed: A Gift from the Nomads!
How to complete A Gift from the Nomads!

The Nomads are paying you back for all your efforts. Drive your dad to the Residential Areas and get ready to solve some puzzles to get the Ark.
Timed: F******* delivery service
How to complete F******* delivery service

Safran is understandably upset with the delivery service and wants you to take his order back to the port. Interact with the delivery lockers on the port. Here, you’ll get to make a choice: either report the mistake of delivering the package to “Denis Rasco” or just place the package back in the locker and say nothing. I chose the latter and I think this is the right choice. You’ll see why in a cutscene with Safran when you get back to him in Estello Village.
Timed: Say goodbye.
How to Complete Say Goodbye

To complete Say Goodbye in Caravan SandWitch, you must gather flowers and a musical instrument for Lamarr to hold a funeral for her child.


To find the flowers, park your van on the sensor at the entrance to the refuge. Here, pick up three or four Ornate Flowers.
The musical instrument is in the tower. Follow these steps to reach it:
Recruiting study assistant! Part 4
How to complete Recruiting Study Assistant! Part 4

To complete Recruiting study assistant! Part 4 in Caravan SandWitch, head to the Aqueduct and speak with Hyla there. Then, follow these steps:
All that’s left to do to complete this quest is to speak with Hyla, Fuscus, and Rana back at the Cave in the Croaking Forest.
Chapter 5 and Chapter 6 Main and Side Quests
Explore the Residential Areas
How to complete Explore the Residential Areas


To complete Explore the Residential Areas in Caravan SandWitch, activate the rightmost lever on the roof of the Aqueduct and make sure the beam can pass through the Refuge and Excavation Watchtower to reach the Residential Areas. This will power up the door to enter the underground in Residential Area N 377, where you’ll look for another fragment in the simulation. Once you get there, follow these steps:
Under Calanque Coves
How to Complete Under Calanque Coves



To complete Under Calanque Coves in Caravan SandWitch, head to the Aqueduct and activate the console in the center. Then, make sure the beam passes through the Wind Turbine Transformer and Calanque Coves to reach the garage in Rose’s Retreat. Once you’re done, follow these steps:
After this quest, you’ll get a chance to complete every pending quest before speaking with Rose. What comes is the final mission to find your sister and save Cigalo, so make sure you’re ready.
Forgotten consciousnesses
How to Complete Forgotten Consciousnesses

Remember when you agreed to help the robots transfer their consciousnesses in exchange for their computer? Yeah, you kinda need to hold up your end of the deal.
After you unjam every signal in Cigalo, open the map and look for robot yellow icons on the map. If you follow them, you’ll run into an underground entrance where a robot lives. After a meaningful conversation, you invite them to join you and they agree.
Should you use the self-destruction card or enter the TAARASK receptacle?
Should you use the self-destruction card or enter the TAARASK receptacle?


At the end of Caravan SandWitch, you must make a choice: either enter the receptacle and speak with your sister or use the self-destruction card right now and destroy the TAARASK.
Before exploring each option, I want you to know you can make one of the choices and then reload your save to explore the other one. After the credits, you’ll be taken back to the point before you speak with Rose in the garage. Let’s dive into the spoilers:
- If you self-destruct, you a Nèfle get enough time to descend, say goodbye to Garance’s grave, and get on the caravan with Rose and the Witch before driving back to Estello, which is unaffected by the explosion.
- If you get on the receptacle, you get one chance to say goodbye to Garance’s projection or what’s left of her anyway. While Rose and the Witch get enough time to drive away in the caravan afterward, Nèfle decides to stay inside the simulation with your sister. Don’t worry, Sauge gets projected into orbit and Basile picks her up.
All Signal Jammer Locations and How to Smash Them
The only way to view the full map in Caravan SandWitch is to locate all the signal jammers and smash them. Here’s where you can find all the jammers and how to solve the puzzles to reach them:
Maritime Receiver
Croaking Forest
Labotech
Mistral Comb
Refuge
Aqueduct
H-819 Docks
Residential Area N-337
Maritime Receiver

The Maritime Receiver Signal Jammer is in between the Cigalo Calanque Coves and Rose Retreat.
Croaking Forest

The second Signal Jammer you’ll probably want to smash is the one that’s keeping the Reinatos’ Cave Closed in Caravan Sandwitch.
You can find this one southeast of the Cave’s entrance where you meet Fuscus. It’s just up the hill, so you don’t need to activate any consoles or solve any kind of puzzles to smash it.
Labotech

Mistral Comb




To unjam this Signal Jammer, progress through the main story until you unlock the Grapple Hook. With it, you can approach the Fragile Door by the entrance and pull it. All that’s left afterwards is to climb the stairs and unjam the Signal Jammer.
Refuge


Head to the Refuge, which is near the southwest of Cigalo desert, just south of Mistral Comb.
To break the Signal Jammer, pull the Fragile Door on the right side of the building next to the Refuge. Then, climb the ladder inside and hug the left wall to find the signal.
Aqueduct




Head toward the small building southwest of the Aqueduct and activate the console on the outside. Then, drive to the entrance and pull the Fragile Door with your caravan. Here, climb the crates to reach the Signal Jammer.
H-819 Docks

To unjam the Signal Jammer in the H-819 Docks, follow these steps:
Residential Area N-337

The Nomads are paying you back for all your efforts. Drive your dad to the Residential Areas and get ready to solve some puzzles to get the Ark.
Discover more from Bonus Action
Subscribe to get the latest posts sent to your email.




































































































