Image via Wizards of the Coast
For many fans, World of Warcraft: Forever has been an exciting invitation to return to the world of Azeroth once more. Just about a week after its launch, the game has become the biggest launch in franchise history, drawing new and returning players to the MMORPG. It’s an exciting time to be a World of Warcraft fan, and it doesn’t stop there.
Alongside the launch of WoW Forever, fans have another new way to explore Azeroth this November. The first official Dungeons & Dragons Universes Beyond release also centers on Blizzard’s iconic MMORPG. Dungeons & Dragons: World of Warcraft is a new gameplay expansion for the TTRPG that brings Azeroth to life in official tabletop form using D&D 5e rules. It headlines the Season of Champions, which is packed with WoW crossover content for D&D.
Dungeons & Dragons: World of Warcraft Puts a TTRPG Spin on the Classic MMORPG

Whether you’re a longtime World of Warcraft fan or just now discovering Azeroth through the WoW Forever hype, the upcoming D&D sourcebook offers a different way to explore the MMORPG. Created by some serious WoW fans at Wizards of the Coast, the book offers a complete ruleset for bringing the world of Azeroth to your D&D table.
Releasing on November 17th for the general public, Dungeons & Dragons: World of Warcraft outlines 13 new classes that bring WoW character builds to the TTRPG. Each essentially puts a new, WoW-friendly skin on an existing D&D class, blending the lore of Azeroth with the rules of D&D 5e. A few, such as the Druid and Monk, have the same names in both worlds, but the WoW sourcebook changes things up to fit the lore of WoW as opposed to typical D&D versions of these classes.
The new subclasses featured in the upcoming WoW sourcebook for D&D are:
- Death Knight (Paladin)
- Demon Hunter (Ranger)
- Druid
- Evoker (Sorcerer)
- Hunter (Ranger)
- Mage (Wizard)
- Monk
- Paladin
- Priest (Cleric)
- Rogue
- Shaman (Barbarian)
- Warlock
- Warrior (Fighter)
Each class features several dedicated pages of new spells, feats, and subclass details to help bring the WoW classes to life in D&D. There’s also some truly stunning artwork that blends the styles of WoW and D&D to really spark the imagination for a tabletop version of the beloved MMORPG.

Along with the new character classes, we also get new species like Dracthyr, Draenei, and Vulpera, along with new WoW-flavored renditions of species like Dwarves, Elves, and Goblins to adapt your characters to suit the setting. Even humans get some new rules unique to Azeroth, ensuring that DMs and players alike can really lean into the unique crossover content.
Of course, alongside these player character-facing options, the sourcebook also outlines the basics of Azeroth as a campaign setting. That means details about the world’s different factions, complete with rules for tracking renown, alongside helpful information about adapting D&D mechanics to the setting of Azeroth. And of course, it’s hardly a new D&D setting sourcebook without a nice, juicy bestiary full of monsters for DMs to throw at their players.
Basically, the sourcebook offers everything you need to dive into the world of World of Warcraft in TTRPG form. It’s perfect for when you need a break from staring at your screen playing WoW Forever, but still want to steep yourself in Azeroth. It’s also a great way to sneakily introduce your D&D enthusiast friends to WoW if you’re hoping to recruit them to your guild eventually.
The Season of Champions Delivers The D&D Adventure Version of an Iconic World of Warcraft Raid

Along with the book itself, Wizards is releasing some exciting companion products to bring your adventures in Azeroth to life. As part of its new Seasons model, new D&D sourcebooks now often get accompanied by map packs, accessory products, and even minis to help lean into the theme, and the Season of Champions is no exception.
The Icecrown Citadel Adventure will be available on D&D Beyond in digital form, inviting DMs to run their players through a thrilling adventure based on the World of Warcraft raid. Designed for high-level adventurers, the adventure reimagines a classic WoW raid as a Dungeons & Dragons adventure. Spanning 5 chapters, this could easily form the foundation for several sessions at your D&D table in its own right, or serve as the conclusion to a longer campaign crafted using the new sourcebook.
Along with the digital adventure, you can get a physical Icecrown Citadel map pack that features full-size, full-color maps of key locations from the adventure, as well as monster tokens to really bring the adventure to life. Buying the physical map pack for $29.99 includes a digital code for the full adventure on D&D Beyond, giving you all the tools for running the adventure in style. If you’re leaning into a virtual tabletop, you can snag the adventure on its own for just $20 USD.
If you really want to lean into the WoW vibes at your in-person table, you can also proclaim your allegiance to the Horde or the Alliance with new, official WoW x D&D dice sets. New sets of WoW-specific D&D minis also came out earlier this month to really round out the Season of Champions, so there’s plenty of options to go all-in on a WoW-themed table if you want to.
Dungeons & Dragons: World of Warcraft, the Icecrown Citadel adventure and map pack, and the Horde and Alliance dice packs will release on November 17th. They are all available to pre-order on D&D Beyond and will also be available at your local game store on release day.
**Bonus Action received samples of Dungeons & Dragons: World of Warcraft and the Icewind Dale map pack to inform our coverage**
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