The Second Wind Games Showcase Spring 2026 edition brought a strong slate of indie games, from volcanic extraction survival to Celtic JRPGs, a flooded-world co-op slash-fest, a cozy dark delivery game, a museum surveillance puzzler, and a feudalpunk CRPG. Here is everything shown and what you need to know.
The full showcase is right here, and it’s worth every minute.
Into the Fire
TL;DR
The Invincible developer swaps philosophical atompunk for an erupting volcano and sends you in to get everyone out before the island buries you
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- Release date: 2026 (Early Access)
- Platforms: Steam
- Genres: Extraction Survival, Action-Adventure
- Developer: Starward Industries
- Publisher: Starward Industries
I find myself unreasonably invested in a game where the whole point is that someone else has already decided the outcome and the best you can do is carry out as many people as the island allows before it kills you.
Into the Fire puts you on Dante’s Archipelago during an active volcanic eruption and frames every run as a rescue mission with an extraction loop underneath it: go in, find survivors, get out, watch the volcano rewrite what you thought you knew about the route you just used.
Forge of the Fae
TL;DR
An Irish miner’s strike is already terrible enough, then the fae start abducting people and a young inventor with a mechanical fairy has to sort it all out with turn-based combat
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- Release date: 2027
- Platforms: Steam, PS5, Xbox Series X/S, Nintendo Switch
- Genres: Turn-Based RPG, JRPG
- Developer: Datadyne
- Publisher: Deck13 Spotlight
I respect any game that takes the SNES JRPG template seriously rather than just gesturing at it, and Forge of the Fae earns that respect by grounding itself in 1800s Ireland rather than a generic fantasy continent, which immediately makes the steampunk and the Celtic mythology feel earned rather than decorative.
You play as Fiora, a young inventor whose mechanical fairy companion doubles as a combat and traversal tool, and the game’s central conflict sits inside a labour dispute that escalates into something much older and stranger.
Surfpunk
TL;DR
The League of Legends Ekko developers flood the entire world, hand four survivors jet-powered surfboards, and send them to loot the ruins of everything humanity built
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- Release date: TBA (Early Access)
- Platforms: Steam
- Genres: Co-op Action RPG, Extraction, Hack-and-Slash
- Developer: Double Stallion Games
- Publisher: Double Stallion Games
I looked at Surfpunk’s premise and felt the specific pleasure of recognising a studio that knows exactly what it is good at and is doing more of it.
Double Stallion built their entire catalogue around action games with snappy combat feel, from the momentum-brawling of Speed Brawl to the time-rewind platforming of their League of Legends spin-off CONV/RGENCE, and Surfpunk scales that sensibility up to a 1-to-4 player co-op extraction loop set in a world where the sea swallowed everything.
Truckful
TL;DR
Death Stranding if Norman Reedus drove a pickup truck through a suspiciously cheerful Polish countryside and the forest was watching him the whole time
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- Release date: 2026
- Platforms: Steam
- Genres: Driving, Action-Adventure, Mystery
- Developer: MythicOwl
- Publisher: MythicOwl, Pocketpair Publishing
I did not expect to want to play a physics-based delivery game about a small Polish countryside with a dark heart, and yet here I am, wanting exactly that.
Truckful gives you a truck, a bed full of cargo that shifts and tumbles and falls off if you take a corner too fast, a community of townsfolk who need things delivered, and an old forest that is paying attention. The demo is available on Steam already and reportedly takes about twenty minutes to establish that whatever is happening in that forest is not entirely natural.
Please, Watch The Artwork
TL;DR
Five Nights at Freddy’s goes to a museum, replaces jump scares with Edward Hopper paintings and a sad clown, and makes you doubt your own memory for six hours
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- Release date: Coming soon
- Platforms: Steam
- Genres: Casual Puzzle, Hidden Object, Atmospheric
- Developer: Thomas Waterzooi
- Publisher: Thomas Waterzooi
I have enormous affection for Thomas Waterzooi because he makes games that treat art history as a genuine subject of play rather than a theme to slap on a box, and Please, Watch The Artwork continues that project in the most unsettling direction he has yet taken it.
You work a night shift at the Museum of Animated Modern Art, cycling through surveillance cameras and logging anomalies in paintings that are alive, all of which depict the work of American realist Edward Hopper. A sad clown moves between the canvases and his loneliness is apparently contagious.
Glasshouse
TL;DR
Disco Elysium and Pathologic get locked in a post-capitalist apartment building at the start of a world war and argue about politics until someone does a craft-bench murder
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- Release date: TBA
- Platforms: Steam, console (unconfirmed)
- Genres: Turn-Based CRPG, Isometric RPG
- Developer: FLAT28
- Publisher: FLAT28
I think about Glasshouse the way I think about games that could either be genuinely great or collapse under the weight of their own ambitions, and I have decided I am rooting for it.
FLAT28 is an international collective of around twenty people drawn from film, CGI, music and game development, none of whom had made a game before they started this one, and their debut is a feudalpunk isometric CRPG set in a locked-down apartment block during the opening days of a world war. You are a deputy head of the building, there has been a triple murder next door, and every NPC has a political compass you have to account for.
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