In The Plucky Squire, Jot’s got big dreams and even bigger pages to leap from, and you’re here to help him outwit the pesky Humgrump and his minions.
Our The Plucky Squire walkthrough will fill in the gaps (literally) with solutions to every word puzzle, point you to the perfect pages to flip, and sniff out the well-hidden Glitchbirds and Art Scrolls scattered throughout this tale of dimension-hopping mayhem.
Whether you’re jumping into books, skittering across mugs, or hopping between the pages of a trading card battle, we’ve got you covered. With this walkthrough, you’ll not only save the day but do it with a grin that matches Jot’s bravest smirk.
Table of contents
- The Plucky Squire Chapter 1
- The Plucky Squire Chapter 2
- The Plucky Squire Chapter 3
- The Plucky Squire Chapter 4
- The Plucky Squire Chapter 5
- The Plucky Squire Chapter 6
- How to get the two handhorns for the yellow door
- How to get a pass in Mountain Trarrg
- How to find cheese for the rat in the cave
- How to get all three fragments from Rocket Dad
- How to solve the heavy blocks puzzle
- How to bring the mushroom to Moonbeard
- How to solve the pillars puzzle
- Glitchbird in Chapter 6
- All Scrolls in Chapter 6
- The Plucky Squire Chapter 7
- The Plucky Squire Chapter 8
- The Plucky Squire Chapter 9
- Glitchbirds in Chapter 9
- All Scrolls in Chapter 9
- How to escape the cell
- How to avoid the guards – Pip puzzle 1 and 2
- How to beat the laser puzzles
- How to sneak past the guards
- How to solve the Metal Crates puzzle
- How to solve the Metamagic Pipes puzzle
- How to trigger the big switch
- How to get past the third data center
- How to open Humgrump’s door
The Plucky Squire Chapter 1

WALKTHROUGH
GLITCHBIRDS
SCROLLS
How to open the Gate



To open the gate on your way to Tome Tower, you must fill in the gaps with the words “Gate” and “Open.”
First, look for the word “Gate” behind the bush on the left. Place it on the first gap so it says “The gate swung _____.”
Then, look for the word “Open” behind some bushes to the right. Make sure you take out all enemies and clear the area of vegetation to spot it. Then, place it on the second gap so it says “The gate swung open.”
Glitchbrid in Chapter 1

There is only one Glitchbird in Chapter 1, and you can grab it after solving the “The gate swung open” puzzle. In the forest, look for a Glitchbird behind the sign.
All Scrolls in Chapter 1
The Plucky Squire Chapter 2

WALKTHROUGH
GLITCHBIRDS
SCROLLS
How to open the Blue Gate



To open the Blue Gate in the forest of Chapter 3, you need to grab the key from the bull ring on the right side.
First, head to the right and go under the bull ring. Climb the stairs and jump into their pen. After defeating both bulls, the pink gate will lower and open the way out of here. Grab the key and make your way to the blue gate to open it.
How to get Topsy the Cat’s biscuits
To solve this puzzle in The Plucky Squire, follow these steps:
How to get through the Dark Cave
The bridge to cross the lake is in shambles. The only way across is through a dark cave. Follow these steps to get through this poorly-lit area:
How to solve the book puzzle
To solve the stacked book puzzle, follow these steps:
How to give the bunny something to eat

Inside a paper on the 3D world, you’ll spot a hungry bunny blocking your way forward. To get him to move, grab a carrot from the 3D world and bring it inside. Mind you, he doesn’t like grapes.
How to reach the paper strip above you




After dealing with the bunny, you’ll face a taller problem: an out-of-reach portal. To reach it, climb the blocks on the right side, use the ruler as a bridge, and knock the yellow block over. Then, push it toward the paper strip and climb it.
How to get through the domino area



After sneaking past the beetle, grab the red dice and, as you run, throw it toward the dominoes to create a staircase. Take your domino into the 3D world and place it on this trigger to open the yellow gate.
After a second sneaking section, grab another red dice and climb up the ramp. Here, throw the dice at the dominoes again.
Glitchbrid in Chapter 2

To find the Glitchbird in Chapter 2, progress through the chapter until you reach the dark forest struck by lightning. Here, look for a Glitchbird behind a tree before you jump off the platform.
All Scrolls in Chapter 2
The Plucky Squire Chapter 3

GLITCHBIRDS
SCROLLS
Glitchbird in Chapter 3

You can find a Glitchbird inside Jot’s house pretty early into the chapter.
All Scrolls in Chapter 3
The Plucky Squire Chapter 4

WALKTHROUGH
GLITCHBIRDS
SCROLLS
How to get the key in the Sonnet Swamps



To get the key for the blue door in the Sonnet Swamps, you must use the green portal to head into the 3D world, head to the right side of the page, and enter through that portal.
Then, clear the area of enemies and grab the key. Now jump off the ledge, head out into the 3D portal, and get back in through the portal on the left side of the page.
How to move the huge bug

You can’t move the bug, but you can make it smaller. Follow these steps:
How to repair the bridge



While you can’t repair the bridge, you can use something else to get across the river. Use the portal on the left to head to the 3D world, and flip two pages to the left. Here, grab the word HUGE and take it to the page with the broken bridge.
Swap the word TINY for HUGE so the phrase says “A huge lilypad floated on the water.”
How to help the fish

To help the fish that’s flopping out of the water, go down the stairs and walk under the bridge to reach it. If you manage to grab it on the first try, you get a trophy.
How to solve the frog puzzle

You can make the singing frogs move by swapping the words NIGHT and DAYTIME in the phrase “It was now night in the swamps.” Here’s a step-by-step solution:
How to get through the Dark Cave
There is another Dark Cave in Chapter 4. Here’s how you can get to the other side:
How to reach the archer card and beat Alowynia

Follow these steps to reach the card and get the bow in The Plucky Squire:
How to get the tomes for the snails
The Plucky Squire’s adventures take him to the kingdom of snails, where his help is required. Follow these steps to get the red and blue tomes for the snails:
Glitchbird in Chapter 4


To find the Glitchbird in Chapter 4, wait until you reach the Snail Kingdom. Then, use a portal to exit to the 3D world and flip back two pages.
Look for a hidden portal on the black portion of the page. Head inside to find this Glitchbird.
All Scrolls in Chapter 4
The Plucky Squire Chapter 5

WALKTHROUGH
GLITCHBIRDS
SCROLLS
How to find all of Uncle Umber’s piggies
The first quest you’ll have to complete in Chapter 5 of The Plucky Squire is finding all of Uncle Umber’s piggies. Here’s every pig location:
Pig 1

The first pig you can find is running wild near the purple and green lab. This is in the lower left corner of Artia.
Pig 2

You can find one piggie inside the factory next to the purple and green lab.
Pig 3

There’s a third piggie running wild on the upper right side of Artia.
Pig 4

Look inside the building next to Martina to find a fourth piggie.
Pig 5, the big one



Follow these steps to get Tiny, the big pig:
- Look for a conspicuous dog with a black hat near the purple and green lab.
- Find his owner, who’s a fella standing by the lake, wearing the very same hat.
- Get Mr. Magri a fruit at the store in the upper left corner of Artia.
- Speak with the dog once more and let him know it’s nap time. Then, head through the portal to enter the 3D world.
- Follow the steps to the top of the house to get the power to tilt the book and move Tiny to his mud pool.
Need help to reach the top of the house?
Pig 6 and 7


Look for portals on the left and right corners of the book to pick up the remaining two piggies.
Glitchbird in Chapter 5

To find the fifth Glitchbird, follow the path behind the brushes and past the blue pencil sharpener to the left. There’s a hidden entrance here, where you’ll find a Glitchbird.
All Scrolls in Chapter 5
The Plucky Squire Chapter 6
WALKTHROUGH
GLITCHBIRDS
SCROLLS
How to get the two handhorns for the yellow door


To lower the yellow door on the first few pages of Chapter 6, follow these steps:
- Use the metaspringboard on the left and defeat all enemies on the way until you reach the first metal handhorn.
- Jump down and place it in front of the gate.
- Then, use the metaspringboard to the right and defeat all enemies to lower the gate and pick up the second metal handhorn.
- Place this one in front of the gate to lower it.
How to get a pass in Mountain Trarrg



To get a pass to go through the bunnies’ checkpoint in Mountain Trarrg, you must head to the 3D world, flip one page back, and look for a portal on the left side. Here, make your way to the lower left stairs to enter a secret page with a puzzle, and, of course, the coveted pass.
How to find cheese for the rat in the cave
Follow these steps to get through this deadly rat and help your bunny friend:
How to get all three fragments from Rocket Dad

To get all three fragments and piece Rocket Dad together in The Plucky Squire, you must head to the mug’s left and right side to give Zip some confidence while you grab the first two fragments. Then, head north to find the last fragment.
Left side fragment





Start on the left side and jetpack up the circular platforms. You’ll eventually reach a mug with a tiny pink alien. The path begins in the far left corner, where you’ll spot a My Talkin’ Minibeard. Jump to the tall platform on the right, then continue to the next one.
From there, move north across the ruler and keep going until you reach another Minibeard further north. Enter the portal and complete the platforming puzzle to find the cup with the first Rocket Dad fragment.
Right side fragment: All Candle locations

On the right side of the 3D world, you must find 6 candles and light them up to make the Old King so happy, he’ll be willing to grant us the second Rocket Dad fragment. Follow these steps:
North fragment


To get the last fragment, you have to head north through the 2D drawing, enter the space minigame, and win it. Once you do, bring all three Rocket Dad fragments to the cup near your book (south) to piece him together. As a reward, he’ll give you the Stop Stamp, which you should use to stamp the engines.
How to solve the heavy blocks puzzle



The solution to this puzzle is to step out into the 3D world and stamp the block in the middle. Then, Tilt the book to the right to open the way forward.
How to bring the mushroom to Moonbeard



You’re miles apart, but only one page away. Grab the mushroom, hop out into the 3D world, and flip one page back. Then, hop back with the Weedkiller Bomb, throw it, and open the way forward.
How to solve the pillars puzzle
Follow these steps to solve the pillars puzzle and get another Weedkiller bomb from Moonbeard:
Glitchbird in Chapter 6





The Glitchbird in Chapter 6 can only be accessed once you get your first or second Weedkiller. Grab it, and flip back 10 pages until you get a page with a forest on the left, stairs on the right, and a cave blocked by metal weeds on the center. You can enter through the portal on the next page and head back through the path south. Then, throw your Weedkiller Bomb at the weeds and rescue this Glitchbird.
All Scrolls in Chapter 6
The Plucky Squire Chapter 7

WALKTHROUGH
GLITCHBIRDS
SCROLLS
Where is Tumba the sleepy bird


To find Tumba in The Plucky Squire to dig out the starfish, exit through the portal on the left and flip five pages back until you’re at the very start of Chapter 7. Here, look for a portal near the palm tree and, once you’re back in 2D, speak with Tumba and bring him back to the starfish.
How to open the pink gate



Use the star portals to progress to the narrow islet. Here, shoot the two octopuses. Keep making your way to the mainland and defeat all soldiers here.
How to solve the Buccaneer Bay puzzle
To solve the puzzle with water and ice in Buccaneer Bay, follow these steps:
How to get the Bomb Stamp

To get the Bomb Stamp, you’ll need to place two key items on each side of the gate to open it and complete a platforming challenge to get to the top. Here’s a step-by-step guide:






After opening the gate, head to the right to climb up the dino’s tail. Once inside the dino, defeat all mice, and they’ll grant you access to a portal to exit. Then, head inside the 2D jungle and make your way through each level and challenge until you reach the top. Here, you’ll meet Tim and get your Bomb Stamp, which you can use to drop bombs inside the tanks and defeat these soldiers.
How to get out of the cave
When you reach the end of the road, you’ll need to get a bit crafty to carry on through the jungle.


To go through the road, exit through the portal and bomb the greenery on the right and left sides to reveal a path. Back in 2D, launch yourself to the left side and grab the key to open the blue gate on the right side. Head down the stairs to enter a cave.



Head outside through the portal and place a Bomb Stamp on the fragile block and detonate it. Then, throw a bomb on top of the red trigger on the right and head back into 2D. Go across the wooden bridge you deployed and activate the lever on the right.



The next step is to stamp a bomb on the red trigger inside a square-shaped space in the upper right corner of the cave. This causes the wooden block to drop. Here, drop a bomb next to the wooden block and detonate it to push it toward the wooden bridge to the right. Then, drop a bomb on the red trigger from before.




Stamp a bomb on the red trigger to the white sign’s left. Then, head through the portal and manually grab the wooden block. Place the wooden block on the red trigger to the white sign’s right. Then, grab the bomb, climb on the wooden bridge you just deployed, and place the bomb on the remaining red trigger to the upper left. Out of the cave you go!
How to solve the battery puzzle
To power up the bridge with a battery, follow these steps:
Glitchbird in Chapter 7



The Glitchbird in Chapter 7 is trapped behind some crates and a rock in the page where you send the soldier in a flying balloon up into the air. You can’t reach it at the time, but once you unlock Bomb Stamps, place a bomb on the rock and blow it up to access the Glitchbird.
All Scrolls in Chapter 7
The Plucky Squire Chapter 8

GLITCHBIRDS
SCROLLS
Glitchbird in Chapter 8

The Glitchbird in Chapter 8 can be found after defeating the Mage in the city of Astria. On your way to the castle, look for a Glitchbird behind the tree to the leftmost side of the entrance.
All Scrolls in Chapter 8
The Plucky Squire Chapter 9

WALKTHROUGH
GLITCHBIRDS
SCROLLS
Glitchbirds in Chapter 9

You can find this Glitchbird quite early into the Chapter. After you escape from the cell and go through the first vent, Pip will come out of a yellow pipe. Before you exit this room, head through the pipe to grab the Glitchbird.

There’s actually a second Glitchbird in Chapter 9. You’ll spot it near the end of the chapter when you enter Humgrump’s castle. Look for the guy from The Scream mopping the floor, and just to his right, past some black pipes, you’ll find the final Glitchbird. Big thanks to our commenter Saphyrox for helping us track it down!
All Scrolls in Chapter 9
How to escape the cell

To get out of the cell, look for a secret room to the left side. Here, grab the word BROKEN and replace SHUT with it. Once the door’s open, head out and use the vent to escape.
How to avoid the guards – Pip puzzle 1 and 2

To beat this puzzle in Chapter 9 of The Plucky Squire, you need to go from the left side of the room to the right side of the room. The exit is marked by a white light on the other end. Guards only spot you if you walk under their radar, which is marked by yellow tiles.
Pip Puzzle 1
Pip Puzzle 2
Pip Puzzle 3
Pip Puzzle 4
How to beat the laser puzzles
Speak with the bookworm Page on the sticky note to the book’s left. Then, hop inside the 2D world and head south to look for your tools in The Plucky Squire. Here, run past the goblins on the right and look for another portal to the 2D world on the wall.

To beat the laser puzzle here, grab the block and place it on top of the trigger. Then, head through the gate.



To beat this second laser puzzle head through the passage on the center, grab the block, and, when it’s safe, place it on the trigger on the right side.



To beat the third laser puzzle, grab the block on the lower left and stand behind the wall on the right. When the laser is below you, place the block on the trigger on the top left and exit through the gate.
How to sneak past the guards

Sneak past the soldiers in the training grounds. Keep in mind the direction they are facing toward to determine whether it’s safe to walk forward or not.



Here, stand behind the solitary pillar until the guard walks to the right. Then, make your way to the left. There’s a second guard behind the corner, so make sure he faces to the left before walking past him. At last, the last guard is walking in circles, so simply jump behind him and exit through the northeast passage.




To beat the section with a block, a laser, and a guard, walk behind the pillars to the left side and head through the portal. As you stand to the left side of the block, push it toward the trigger in the lower left corner. Then, run toward the exit and out of the portal.


At the end of this sneaking section, you get your Bomb Stamp back. You should then head through the portal south to face two sneaking levels against beetles and recover your sword. Then, head back up.





Back in the 2D world next to Mini Moonbeard, throw your sword at the crystal ball to deactivate the laser. After clearing a few rooms with guards, you’ll have to make your way through a platforming section in 3D to get your Tilt Gauntlets back. Then, pick up all the tomato bombs to make all the guards in training go ka-boom and grab the Stop Stamp above.




After completing three 2D platforming challenges, defeat all the beetles in the 3D world and head to the left to reunite with Page. Then, tilt your book to the right to drop it on the desk. Place a Stop Stamp on the cogs and hop back into your storybook.
How to solve the Metal Crates puzzle
To solve this puzzle, you must use the yellow crates to reach the broken pipe on the upper left. Follow these steps:
How to solve the Metamagic Pipes puzzle


To solve this puzzle, hop into the 3D world and tilt the book slightly to the left to move the pipe. Then, tilt it fully until the book slams shut.
How to trigger the big switch

How to get past the third data center
Pip Puzzle 5
Pip Puzzle 6
Pip Puzzle 7

Wait for the right time to go over the yellow and red tiles. When you reach the trigger on the upper right, the guard in charge of the red tiles will drop, making your exit much easier.
How to open Humgrump’s door


To open Humgrump’s door, exit through the portal. Then, tilt the book until it’s fully closed to transfer Humgrump’s portrait to the face scan.
No collectibles or puzzles in Chapter 10, so I guess this is where we part ways, Plucky Squire. Hopefully, I’ll see you in the next game!
Want to know something else great about Plucky Squire? It’s Steam Deck Verified.
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Death Fish




























































The pip portret art is not inside the cave in chapter 2, please revise as it made me miss a scroll
Hey! Thanks for pointing that out. I’ve fixed the Scrolls section in Chapter 2 with the right location. Sorry to hear you missed a scroll, but hopefully I’m not too late – you can replay Chapter 2 up to this point to grab the Pip Portrait Art Scroll.
Hey, there is a second Glitchbird in Chapter 9 in the Castle Hall. On the right side behind a vessel 🙂
Hey, thanks a ton for the heads up! I never would’ve guessed there were two Glitchbirds in the same chapter. I’ve updated the walkthrough and gave you credit for the assist. Cheers!