The problem in Moonlighter 2 is that you pull a relic from the dungeon, you have no idea what it’s worth, and you either undersell it for pocket change or overprice it and watch customers walk out.
The game doesn’t hand you a price list, so you’re supposed to learn through trial and error, watching customer reactions, adjusting slowly, which is fine until you’re sitting on a Legendary with no clue whether to charge 2,000 gold or 2,500.
I’ve been tracking relic prices across all three dungeons since launch, and this is the guide I wish had existed on day one: every relic from Aeolia, Kalina, and The Gallery, with its rarity and perfect sell price.
All Kalina Relics & Perfect Price
All The Gallery Relics & Perfect Price
All Aeolia Relics & Perfect Price
How the Greed & Pricing Systems Work
Your customers have feelings about what they pay. The game has four reactions on record: Cheap (below 88% of perfect value), Perfect (88 to 104%), Expensive (105 to 120%), and Overpriced (121% and above), which has its own sub-tier called Totally Overpriced, complete with a dedicated animation that exists for no reason other than to make sure you know.
Selling cheap is not a pure loss. Cheap customers tip more, though tips have diminishing returns the more you stack them.
The shop buff economy runs three layers deep: Shop Perks (roughly 48, five upgrade levels each), temporary Shop Blessings from counter interactions, and Decorations that grant bonuses based on cultural theme matching.
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