Angelica joins your Round Table on day one in Sovereign Tower, which makes her an easy character to overlook or underappreciate. However, there is more to her story than meets the eye. To help you get to know her, we have compiled everything you need to know about Angelica and how to earn her trust.
Here’s everything: her favorite meals, the quests she’ll actually thank you for, and every dialogue choice in her affinity scenes, including the ones you’d never stumble into on your own.
Angelica’s Character Sheet
Background
Traits
Liked & DISLIKED QUESTS
Liked Meals
Base stats

Arlin’s niece, Lady Angelica of Clovermont, is a young, naive, gentle, and optimistic knight. As a child, she was filled with lofty ideals and dreamt of becoming a knight.
She likes Kind rulers and dislikes tyrannical rulers.
| KIND HEARTED | NAIVE |
| FORTUNATE | ANIMAL LOVER |
| Liked | Disliked |
|---|---|
| Diplomacy | Assassination |
| Scouting | Ghosts |
![]() Préfou | ![]() Crêpe |
| Stat | Level |
|---|---|
| Strength | 4 |
| Agility | 8 |
| Charisma | 3 |
| Magic | 0 |
| Wits | 2 |
| Luck | 7 |
Mastered stats: Strength, Agility, Luck
Romance & Interactions
One-Heart Event
Angelica has smuggled a stray kitten into the kitchen and is quietly trying to coax it down from the spice shelves before the head cook notices. Caught in the act, she asks if you’ve come for a drink, or perhaps a snack.
Dialogue Choices:
- Play along with the moment,
- “There’s not much to snack from it.” (She panics, briefly convinced you mean the kitten, before realizing you’re joking and admitting you “almost had me fooled.”)
- “That’s a cute little fellow.” (She lights up, pointing out its “little black paws.”)
- Or shut it down entirely,
- “I said no animals in my Tower.” (Her face falls. She admits she “loves these little creatures too much for my own good” and promises to find it a home elsewhere.)
If you let her keep the cat, it causes more chaos later in the same visit. Angelica snaps “No, Sovereign, get away from this flour bag at once!” before catching her own slip: “You know my name is not ‘Sovereign’, right?”
Dialogue Choices:
- Respond to the mix-up,
- “You know my name is not ‘Sovereign’, right?” (She second-guesses herself and wishes you good luck cleaning up the flour.)
- “Meow.” (Romance option) (She’s charmed by you playing along with the mix-up. Pushes Audacious +1 and tips the moment playfully flirtatious.)
Two-Heart Event
You come across Angelica alone in a corridor, nervously calling out into the empty air, before she realizes it’s only you.
Dialogue Choices:
- Respond to her fright,
- “Looking for someone?” (She startles hard, then sheepishly asks if you heard a scream too.)
- “…” (Stay silent) (Rattled by the silence, she convinces herself something’s watching her and yelps “I’M THE GHOST OF THE TOWER!” to scare herself straight.)
If you’d let her keep the cat, a follow-up visit finds her again, checking on it while it naps in her room.
Dialogue Choices:
- Respond to her question,
- “What were you looking for?” (A neutral, practical response – the conversation moves on.)
- “I hope that one day you will speak of me in those terms.” (Romance option) (Referring to how fondly she describes the cat. She short-circuits, tries to invent a vegetable-themed nickname for you (“…’Big turnip’, maybe?”), then hurriedly changes the subject.)
Three-Heart Event
You find Angelica by a window and ask how she’s doing. Pressed further, she opens up about feeling more useful lately thanks to the missions you’ve trusted her with, and finally names the knight she’s always modeled herself after.
Dialogue Choices:
- Once she names her hero,
- “Don’t apologize, it’s touching.” (Relieved, she promises the moment will “become part of my own legend.”)
- “Is making their sovereign’s heart beat one of Clovermont’s secret techniques?” (Romance option) (Flustered, she asks if you’re having “blood pressure issues” and suggests you sit down.)
And that’s it! For more information on how to appease the knights in Sovereign Tower, check out our meal prep guide.
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