It Takes Two is the go-to multiplayer game in my house at the moment. It’s interesting enough for our 3-year-old to watch, it’s easy enough for our 6-year-old to play, it’s fun enough for our 14-year-old to actively want to engage with, and it’s intuitive enough for their mother, who doesn’t play games often, to understand. 

Despite It Takes Two being a two-player multiplayer game, we’ve had much more fun playing it as a family, passing the controller off to whoever wants it next periodically. 

If you have a family that occasionally plays games together, I would absolutely recommend trying out It Takes Two. There’s a few vulgar words and a little bit of suggestive content, but I haven’t seen anything that made me feel uncomfortable playing it with my kids. 

This is a good thing, because It Takes Two developer Hazelight Studios also made A Way Out, a game which I tried to play with my son and then pretty quickly abandoned. That was too adult for them. It Takes Two is not.

There’s also Split Fiction, which actually came out this year, but that’s not what we’re playing right now. For whatever reason, It Takes Two is what’s sticking. Sticking again, technically, because we already went through this phase earlier in the year.

I really just didn’t play anything this week otherwise. I’ve been spending my evenings re-reading C. S. Forester’s Hornblower series, starting back from Mr. Midshipman Hornblower and working my way forward chronologically.

Truthfully, I haven’t been able to give much thought to games lately, apart from the nightly rounds of either Tony Hawk or It Takes Two or Minecraft with the kids, whichever they are in the mood for. I’ve less free time now than I used to have, and in that free time occasionally I’d honestly prefer not to look at screens at all.

Except that’s not true. That’s a lie, concocted subconsciously to obscure the fact that I just like working. I like looking at data, numbers, stats. I have them open in another tab right now.

Anyway, we’re getting off track. I do have one more important thing to say this week, and it’s an update to one of our previous columns.

The City of Savannah, GA in video games, an update

Over the weekend I was reminded of the excellent DOS game 1869, a ship management/trading title from 1996. Taking my own advice from last week’s column I opened up My Abandonware and decided to give it a few rounds, and to my surprise there’s an option to start the game in Savannah. 

There’s only a few ports available as starting locations, and only two of those are located in the United States. One is Savannah, and the other is New York. This makes sense, as Savannah is one of the oldest (and most important) ports in the country.

That’s why when something happens that shuts down traffic to the Savannah ports, such as a crane colliding with the Talmadge Bridge on the Savannah River, it’s a big deal.

The actual depiction of Savannah in the game 1869 is quite poor, with it looking exactly like every other location you can visit in the game. The only real difference is that it is labeled Savannah instead of New York. Still, it’s a cool thing to come across out in the wild.

I’m sorry that I did not include this entry in my original article and I promise to continue to give updates in the future if more video games with Savannah settings arise. 

EDITOR'S NOTE: This column was reconstructed from a series of 15 envelopes sent to the Bonus Action P.O. box, each containing a ransom note-style sheet of paper which had their messages assembled with cut-out magazine letters and spray adhesive. After the full column was transcribed the papers and envelopes were turned over to Interpol as per a recent court order. We have had no physical contact or verbal communication with the author of Ludology Now! in over a month.

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