Fans worried about how the eventual third installment of the Final Fantasy 7 Remake trilogy could be negatively impacted by Square Enix’s decision to take the series multiplatform can breathe a sigh of relief. While 2020’s hit Final Fantasy 7 Remake was initially released as a PlayStation 4 exclusive, the epic JRPG eventually made its way onto other consoles.
The most recent system to receive a port of Final Fantasy 7 Remake was the Nintendo Switch 2, which saw a port of 2021’s updated Final Fantasy 7 Remake Intergrade. Less than a month later, Nintendo announced that the 2024 follow-up, Final Fantasy 7 Rebirth, will be making its way onto the Switch 2 on June 3.
Naoki Hamaguchi Says Final Fantasy Remake 3 Won’t Be Hurt By Multiplatform Approach
It looks like the third and final chapter of the Final Fantasy 7 Remake saga might be developed with multiple platforms in mind, and some gamers are worried about how this might affect the sequel’s graphical and technical performance. However, in a recent interview with Automaton, series director Naoki Hamaguchi says that this won’t be the case.

While addressing the subject, Hamaguchi covered multiple aspects of Final Fantasy 7 Remake‘s development cycle, such as CPU, GPU, RAM, and storage media. For example, when it comes to ensuring that a game of such magnitude could fit on a Nintendo Switch 2 cartridge, Hamaguchi says that having the Final Fantasy 7 Remake titles be released as Game-Key Cards eliminates the need to shrink any data down.
Hamaguchi also notes that both the Switch 2 and Xbox Series X/S consoles have enough RAM to run a game like Final Fantasy 7 Remake, though he admits there have been some technical hurdles to overcome with the latter. He says that he and his team at Square Enix see to it that a game that runs on 30 fps on a smaller system like Switch 2 or Xbox Series S can be ramped up to 60 fps on beefier hardware.
To this end, Hamaguchi revealed that his team designs its games with a high-end PC in mind as the primary console, adjusting elements like texture sizes and the number of NPCs populating Final Fantasy 7 Rebirth‘s many towns to accommodate other levels of hardware and ensure that the game runs as smoothly as possible on each system. The rest of the interview is a pretty fascinating look at the making of a game as big as the Final Fantasy 7 Remake series and how it is ported to other consoles.
There is currently no release window for the third Final Fantasy 7 Remake game, but Naoki Hamaguchi recently shared that the project is already in development and proceeding smoothly. In the meantime, Nintendo Switch 2 owners will be able to catch up on the story so far once Final Fantasy 7 Rebirth launches on the console this June.





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