Fans worried about how the eventual third installment of the Final Fantasy 7 Remake trilogy could be negatively impacted by Square Enix’s decision to take the series multiplatform can breathe a sigh of relief. While 2020’s hit Final Fantasy 7 Remake was initially released as a PlayStation 4 exclusive, the epic JRPG eventually made its way onto other consoles.

The most recent system to receive a port of Final Fantasy 7 Remake was the Nintendo Switch 2, which saw a port of 2021’s updated Final Fantasy 7 Remake Intergrade. Less than a month later, Nintendo announced that the 2024 follow-up, Final Fantasy 7 Rebirth, will be making its way onto the Switch 2 on June 3.

Naoki Hamaguchi Says Final Fantasy Remake 3 Won’t Be Hurt By Multiplatform Approach

It looks like the third and final chapter of the Final Fantasy 7 Remake saga might be developed with multiple platforms in mind, and some gamers are worried about how this might affect the sequel’s graphical and technical performance. However, in a recent interview with Automaton, series director Naoki Hamaguchi says that this won’t be the case.

FInal Fantasy VII Rebirth Cloud Zack Sephiroth

While addressing the subject, Hamaguchi covered multiple aspects of Final Fantasy 7 Remake‘s development cycle, such as CPU, GPU, RAM, and storage media. For example, when it comes to ensuring that a game of such magnitude could fit on a Nintendo Switch 2 cartridge, Hamaguchi says that having the Final Fantasy 7 Remake titles be released as Game-Key Cards eliminates the need to shrink any data down.

Hamaguchi also notes that both the Switch 2 and Xbox Series X/S consoles have enough RAM to run a game like Final Fantasy 7 Remake, though he admits there have been some technical hurdles to overcome with the latter. He says that he and his team at Square Enix see to it that a game that runs on 30 fps on a smaller system like Switch 2 or Xbox Series S can be ramped up to 60 fps on beefier hardware.

To this end, Hamaguchi revealed that his team designs its games with a high-end PC in mind as the primary console, adjusting elements like texture sizes and the number of NPCs populating Final Fantasy 7 Rebirth‘s many towns to accommodate other levels of hardware and ensure that the game runs as smoothly as possible on each system. The rest of the interview is a pretty fascinating look at the making of a game as big as the Final Fantasy 7 Remake series and how it is ported to other consoles.

There is currently no release window for the third Final Fantasy 7 Remake game, but Naoki Hamaguchi recently shared that the project is already in development and proceeding smoothly. In the meantime, Nintendo Switch 2 owners will be able to catch up on the story so far once Final Fantasy 7 Rebirth launches on the console this June.


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